Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Thursday, August 13, 2020

Transitioning from Film School to the Industry

In my latest podcast, I talk with three of my former students, Mae Catt (Transformers: Cyberverse), Matthew Epstein (Zoey’s Extraordinary Playlist), and Rebecca Cremona (Simshar). We discuss the process of transitioning from film school to the professional world.



Audio version:

Monday, June 22, 2020

My New Vlog

Hi Let's Schmooze fans. I wanted to let you know about a new project I'm working on that might be of interest to you: my Let's Schmooze Vlog. Once a month I will gather two or three guests to discuss writing for film, television, and other media. In the premiere episode, my guests were Matt Federman, co-showrunner of the CBS show Blood and Treasure, and Jill Blotevogel who was show runner on the Scream television show.

Here is the episode:


Next month I'll be doing an episode themed to Comic-Con. My guests will include television writer Spiro Skentzos (Arrow, Grimm) and Eugene Son, animation writer (Avengers Assemble, Star Wars Resistance) and comic book writer (Ultimate Spider-Man). Subscribe to my YouTube channel to see it!

What else have I been up to? Well, I have a project I'm very excited about. I co-wrote with my sister, Kris Bock, a prequel novel to Sweet Home Alabama called Felony Melanie in Pageant Pandemonium. It tells of the teenage adventures of Melanie and Jake. Here's a summary:

Before Melanie Smooter became hot fashion designer Melanie Carmichael, she was known as Felony Melanie, the teenage troublemaker of Pigeon Creek, Alabama. Aching to escape the boredom of small-town life, she gets into many reckless adventures. Her boyfriend, Jake, is always by her side – and the local sheriff is usually close behind.

Melanie’s mother has been shoving her into every beauty pageant within twenty miles since Melanie was a toddler. Melanie is getting a little sick of it. She’s on the verge of quitting when she qualifies for the Miss Alabama Princess Pageant in the big city of Mobile. The first prize scholarship could be her ticket out of Pigeon Creek, not to mention that one of the judges is a real, live New York fashion designer. The competition will be fierce. Can a "trailer trash" girl outshine the snooty debutantes?

Meanwhile, Jake and his friends go to Mobile to support Melanie – and to party in the big city. But when strange disasters befall pageant events, the gang suspects someone is sabotaging the contest. They try to figure who’s behind it and why, but it isn't easy when everyone dismisses you as redneck kids.

Melanie needs to prove herself on stage. Jake and the gang need to make sure she gets the chance. Can they show they're more than what people see on the surface? 

We did a virtual book launch party featuring several special guests, including a couple of the cast members from the movie: Courtney Gaines (Wade) and Fleet Cooper (Clinton). You can watch it here:



If you want to read a free preview story, sign up for our newsletter at: sendfox.com/lp/1rpny3 

You can buy the book on Amazon.

Hope you enjoy!

Sunday, May 29, 2016

Interview with Sean Nalaboff



Sean Nalaboff wrote and directed the recent movie Hard Sell starring Skyler Gisondo (Vacation), Kristin Chenoweth (Pushing Daisies, Glee), and Katrina Bowden (30 Rock, Tucker & Dale vs. Evil). The story centers on Hardy Buchanan (Gisondo), a senior at an elite private school who struggles to support his unstable mom (Chenoweth). Desperate to make some quick cash, he enlists the help of Bo (Bowden), a beautiful runaway, and together they devise a plan of profiting off of the wayward teens at Hardy’s school. When the students learn that Bo has more to offer than what meets the eye, the unlikely duo’s new business takes a unique turn, tossing them headfirst into the lifestyles of the rich and dysfunctional.

Sean was a student of mine at ArtCenter College of Design (in fact, he worked on the Hard Sell screenplay in my class), so I convinced him to do an interview for LetsSchmooze.



Q: The film has an impressively authentic sense of character and place. Where did the idea for the film come from?

I was attending Art Center College of Design about 3,000 miles away from where I called home (Long Island, NY) and I was homesick. I kept thinking about that environment and the colorful characters I grew up with. I thought it was fertile ground for a cool story. And so I started writing about a private school student on scholarship who very much feels like a square peg in a round hole, which was similar to my experience in private school. I was dealing with these morbid themes of isolation and despair with a sense of humor. I thought of the uniformity of the suburbs and prep schools and the resulting identity crisis that spawned from that. All the ideas for plot generated from there.

Q: How did you do your character development?


I would doodle in class having conversations with these characters. In particular, everyday I found myself excited to be in conversation with my protagonist, seventeen-year old Hardy Buchanan. It was all dialogue. Monologues about life, religion, love… I’d wax poetic about a ton of unrelated topics (nothing that really ever made the movie), but I became to understand Hardy’s point of view. I did that for everyone. It started with Hardy and then I’d add one more character to the conversation, then one more, then another, until finally I started to understand everyone’s POV.

Q: Did the characters change once the actors got involved?

The actors were really willing to listen. That was one of the things I was most surprised by being that I was a first time feature film director. I remember Kristin Chenoweth calling me into her dressing room on the first day and asking me to tell her what I wanted. She was so receptive to my vision for this. Little ideas were introduced by my conversations with the actors, you know, like “I think this character should smoke cigarettes,” or maybe they’d want to riff with some improv. Katrina Bowden wrote up a whole background story for Bo that contained VERY specific information about her upbringing that she used for her performance. I thought it was great. I became fast friends with Skyler Gisondo, the actor who plays Hardy, and we had the opportunity to really dive deep into the character and story. The actors brought something to the table that was never on the page, BREATH. Their cadence, their timing, the delivery, it was all so much fun to see it come to life through their unique voices.



Q: What is your writing process like? For example, how much time did you spend outlining? How many drafts did you do?

Man, I’m so impatient. I’ll have an inspiration for a broad idea of a story and I get really excited about it. I try to outline, but I get so eager to jump into writing dialogue. I develop the characters' voices for months writing scenes (that won’t even end up in the final draft) where they’re having a conversation with another character. I just like deciphering these characters motivations and how they represent themselves to the world before thinking about plot points. I re-write and re-write and re-write for years (everyday) until I have a draft that I feel comfortable producing (or at least that’s been the process for the first two films). It’s probably a ridiculous waste of time to not be outlining, but I go where the inspiration is. I really enjoy writing and I don’t want to screw that up for myself by considering it to be work.

Q: Once the script was done, what did you do? This is your first feature – how did you get it financed? How did you get the cast?

This is an incredibly abbreviated response to that question… I knew the script was ready to be made. The script was awesome. Truly proud of it. I figured if I could cast the three leads then I could simultaneously attract money to the project. I researched indie films with NY casting directors that put together casts that I liked and eventually found Bass Casting. While they put out offers for cast, I teamed up with one of my best friends from home who became my business partner, Jared Greenman. Greenman was in sales at a tech startup and wanted to sink his teeth into something more creative. We started lining up contacts to approach for financing. The game plan was to have it all independently financed through angel investors outside of Hollywood. So Greenman, myself, and my other friend from LA, Jimmy Seargeant, partnered up as co-producers on a quest to get this movie made. Meanwhile, The script was getting a great response from agents. Katrina Bowden signed on for the part of Bo. Then, I received a message from Kristin Chenoweth’s manager asking what I thought of Chenoweth for the mom? I had been hired to shoot a behind-the-scenes video of one of Chenoweth’s concert tours a few months prior and it turned out Chenoweth was a fan. I didn’t know at the time, but Chenoweth told her manager if I was ever doing something independently then she’d love to be a part of it. Once we had that, the pieces began to fall into place (sort of).

Q: You directed the film. Did you learn anything about writing from the directing experience?

I learned a tremendous amount about writing from directing and editing. I didn’t edit the movie, but I certainly sat through all the sessions and realized what made the cutting room floor (I recommend all writers sit with editors). Getting back to the question, you realize what moves the story forward in directing that you might overlook during writing. There’s a certain flow/momentum in a script that’s hard to pinpoint until you’re directing scenes. Some stuff just flatlines and you realize it’s because of the shitty writing (my script wasn’t perfect). Sometimes it’ll take an actor to tell you, “I can’t tap into this scene for some reason.” What’s not working here? It’s generally because there’s no POV and maybe it’s exposition heavy or something like that. If there isn’t a motivation to get from point A to point B in every scene then you have to figure something out quick on your feet while directing. We’d have what I called “Writer’s Meetings” on set where the actors and I would sit down and see what worked and what didn’t in the scene we were tackling that day. Kind of like small daily table reads. Some words felt weird coming out of some actors mouths, so I obliged them and let them change it to something more comfortable for them. Directing is one big collaboration and writing for me is an isolated thing.

Q: What’s next for you?

I’m in pre-production on my next film, Kingfish, which we aim to shoot in September. I’m also writing a book about my experience producing my first feature film while it’s still fresh in my heart and head.

Q: Any advice for aspiring screenwriters?

Write what inspires you.

Thanks, Sean. You can watch Hard Sell on VOD and iTunes. Visit the Hard Sell website.

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Get The Three Stages of Screenwriting

"I used to always recommend that new writers read Story as their first and most important introduction to the craft of screenwriting, but from now on, I’m going to recommend The Three Stages of Screenwriting."
-LA Screenwriter Review
 

Monday, April 4, 2016

Writing Web Video Content: Interview with Laura Holliday

It used to be that there were two types of screenwriters: film and television. But these days those divisions are blurring. And to make matters more complex, there are scripted web series, web shorts, and streaming product from places like Netflix and Amazon. The screenwriter today is best served by being a jack-of-all-formats. And writing web series can be a great way to break in.

Today I'm interviewing one of my students, Laura Holliday. Laura has written and directed commissioned digital content for Lifetime, Spinmaster, Full Screen Inc. and Funny or Die. She's also part of the sketch group and youtube channel "Practical Folks" (subscribe!) and a member of the Funny or Die Community. I asked Laura about how she got to the point of making commissioned content for Funny or Die.

Q: How did you first get a meeting with Funny or Die?

I uploaded a video I made on my own with some improv friends (Jessie Sherman, Katie Wilbert, Dylan Dugas) called "Sad Lonely Girl" to the site on my own and it ended up getting a lot more views than I expected.

Someone from the site reached out to me about joining the Funny or Die Community (a group of comedy filmmakers that Funny or Die supports, shares their work) and also suggested I enter the video in a contest they were having along with LA Film Festival called Make Em Laff Fest. I made the top three and screened at LA Film Fest but if I had won I would have gotten to produce a sketch legitimately with Funny or Die. I was super upset but then they called me in to talk about ideas anyway.

Q: What was that meeting like? What happened next?


I just had a really casual meeting there where they showed me around the office and kind of talked about what sorts of content fit best there and told me to email them when I had a viable idea I thought was up their alley!

Q: How did you create your pitch for your project?

I had recently sent log lines for a bunch of serial sketch concepts to a friend who worked at Awesomeness TV at the time. Nothing happened with that but he told me that one of them about a girl who is roommates with a 7 year old girl, really made him laugh and I should try to get it made elsewhere, so I basically sent on that logline and gave them a few quick examples of jokes and episode ideas. They asked to see scripts for three episodes.

Q: Once they bought the show, how did development go? Did you do drafts of scripts or did they let you just go make the series? How much input did they have?

With "Kid Roommate," they outsourced the job to me and it was pretty free. My friend who I wrote it with (Ellen Jacobs) and I did multiple drafts ourselves until we were happy and showed them but they gave basically just gave notes on the edit of the video. All the notes were great and very helpful.

Q: What is your plan for building off this experience?

I definitely met wonderful people from doing this first project and recently did an in-house video for them that I wrote and directed. Hopefully I can continue to work with them in that capacity. Hopefully we can also make more episodes of "Kid Roommate."

Q: Any advice for those wanting to do online shorts?

I've found that you just have to make a bunch of them on your own and keep uploading them. There is no way to predict what will stick or what the internet will like, so you just have to keep putting your ideas out there. The trick is finding ways to make the videos solid enough technically to sell you creatively without spending a bunch of money on them each time. I think that's totally possible with sketches which is part of why I love them.

Thanks Laura!




Catch all three episodes of "Kid Roommate" on Funny or Die.

And More videos here: http://www.funnyordie.com/lauraholliday

Facebook: facebook.com/laurahollidayfilm
Twitter: @lalalaholliday



Friday, September 4, 2015

Interview with Khalil Sullins - Writer/Director of Listening

This week I interview writer/director Khalil Sullins, whose new movie Listening is opening on Sept. 11th in a variety of locations, including the Pasadena Playhouse 7 and the Arena Theater in Hollywood. Listening is a psychological thriller about penniless grad students who invent mind-reading technology that destroys their lives. David, Ryan, and Jordan hope the telepathy invention will solve all their problems, but the bleeding-edge technology opens a Pandora’s box of new dangers, as the team discovers that when they open their minds, there is nowhere to hide their thoughts. Secrets and betrayals surface, and the technology is stolen by a covert government agency with a hidden agenda. With no one left to trust, David is forced against his friends in a life-or-death battle over not only the privacy of the human mind, but the future of free will itself.


Q: This was your first feature. How did you pick this idea?

When I was in film school, I felt like most of the short films I was seeing looked great, but were failing on the script level, so I decided to spend most of my time writing. I wrote seven or eight feature scripts in school and the few years after I graduated before I felt like I had one worth investing three to five years of my life into with Listening. This approach made sense to me, and it’s only now on the festival circuit that I’ve learned it is a bit unique. I didn’t shoot any short films or commercials or anything like that. I just wrote and wrote and wrote.

The initial seed of an idea for Listening was: “What if someone invented telepathy?” I really wanted to get into what the actual implications of that would be on a personal level, on a family and friends level, and then a societal and global level. Our relationship with communication technology is constantly evolving, and that’s always interested me. Also, I liked the idea of using telepathy as a way to explore the dynamic between thought and action. We don’t do or say everything we think. We have a filter in our brain, and that’s a good thing. But, in a world where telepathy exists, you get people’s unfiltered thoughts, which isn’t too different from what the world of social media can feel like today, for better or worse. Technology tends to amplify whatever is there already, so we might need to be more mindful of the thoughts we cultivate on a sort of meta level. The great thing about sci-fi is that you can explore some possibly esoteric concepts, but in a fun entertaining way.

Q: Tell us about your writing process. How long did the script take? How many drafts?

Before I start writing a script, I’ll spend a couple weeks or more just writing as many ideas as I can come up with. After I have about fifty to a hundred movie concepts, the best ones start to surface. I love coming up with ideas, and that part of the process. Sometimes your first “great idea for a movie” is your best one, but often it’s not. That idea-generating creativity is like a muscle that you can exercise and make stronger with practice. But making a movie, or writing a script, isn’t about having just one great idea. It’s about having thousands and thousands of ideas. Every day of plotting, outlining, writing, and re-writing, you’re basically throwing as many cool ideas into a script as you can, and then that continues into production, and so on.

When you direct/produce, you can’t always be writing, but when I’m writing a new script, I write every day. I try to set up routine hours. The first step I take is usually a brain storming period. I just let myself go, typing out whatever ideas, themes, characters, scenes, concepts I can come up with in a sort of stream of consciousness style. I don’t delete anything, I just keep typing. Say something is bad, then I type that’s bad, and why, and keep going.

Then, I outline a story, set up act breaks and such, and slowly flesh it out more and more. I simultaneously build character biographies, and decide what the greatest arc for each character can be. I don’t want the characters you meet at the beginning of the story to be the same ones you see at the end. The plot I usually let grow from a theme I want to explore. I try to choose something that I don’t fully understand. I’ve found scripts that I have started with a crystal clear idea or statement I want to make about the world, those are the ones that I never finish. I think I have to feel like I’m biting off more than I can chew in order to keep myself interested over the three to nine months it usually takes to write a script. I want the writing process to be an exploration. I don’t want to bang people over the head with a theme. I want to learn something myself.

With Listening, I also spent a couple months doing nothing but research before I started writing. I wanted the telepathy technology to be as believable as possible, so I dove into all the current research I could find online, then tried to figure out what the next theoretical step or big breakthrough could be to get us to mind-reading. I ended up combining what I read about brain computer interfaces with what I was reading was possible with nanotechnology. Now, five years later, a lot of the stuff I “invented” for the script has actually been invented in the real world too. It’s a bit crazy.

By the time I get to actually typing out a script, I have every scene of the movie on a note card and pinned up to a bulletin board next to my computer. This allows me to focus mostly on dialogue while I’m actually writing the screenplay. Dialogue is so important, and I find it’s fun to be able to just let loose and let the characters speak without having to think about what scene is coming next or what the next act break is going to be. Thorough outlining allows me to have fun with dialogue.

I wrote around ten drafts of Listening, but that’s a bit arbitrary. When I’m re-writing, I’m just constantly trying to improve the script. At some point I decide to save a PDF or print it out to get some feedback from others. But re-writing can often be a continually evolving process more than a clear cut draft four, five, or six…



Q: This was an independent film with a low budget. How did budget considerations affect the writing process?

Originally, I was writing Listening with the idea that I’d try to sell it. I didn’t think anyone was going to buy a hundred-million-dollar movie from a first-time screenwriter, so I decided to write a sci-fi script that didn’t need many visual effects. I sent out the script, and was overwhelmed with the response. Eighty or ninety companies, agents, and producers asked to read it after I sent out query letters. That turned into a few meetings, but the producers I met didn’t quite have the same vision as I did. They either didn’t get the “hard sci-fi” tone, or wanted it to be “younger and sexier,” which basically meant adding more sex scenes. No one was offering money for a re-write or anything like that, so, after much consideration, I decided to make it myself. That was a feasible option because it wasn’t conceived as a big-budget script, but it’s also why it doesn’t play like a lot of micro-budget indie films with just a couple of locations and a small cast. We had a big cast, and over thirty-five locations in LA, Washington DC, and Cambodia.

Q: You both wrote and directed. What did you learn about writing from the process of directing?

One of the big things I learned was the difference between a good read and a good film. I was surprised by how much dialogue we sort of needed on the page to understand the story, but that became superfluous when we made the film. It can be bad writing to describe looks and feelings, but you get a good actor, suddenly you don’t need five lines of dialogue because we get it all from a look in their eyes. This also applied to the technology you see in Listening. Once you actually physically see the props and what they’re doing, you don’t need a lot of the dialogue that explains it.

I learned so much about writing in the editing room with the great Howard Heard. One big lesson was about sequencing. One of your biggest tools in film is the cut between scenes. Every time you cut from one scene to another, the audience infers what happened between those two scenes. You can use a good cut to make the storytelling much more efficient. Maybe the best example, and probably the most famous cut of all time, is in Kubrick’s 2001, when he cuts from the the ape’s bone tossed in the air (man’s first tool) to a ship floating in outer space. On the other hand, if the scene sequencing doesn’t have a logical flow, that can pull the audience out of the movie for a bit.

Another related lesson was the difference between mystery and confusion. I think this is one of the biggest stumbling blocks for new filmmakers, and I stumbled on it big time. Originally in the script, the scenes in the jungle and temple in Cambodia were scattered throughout the film. I thought the audience would be captured by these foreign exotic scenes, and wonder how these scenes will fit into the rest of the story, and that the suspense/mystery would build in a good way. Instead, the reaction after cutting away from our main story for the fifth or sixth time was just more and more confusion. If you have a good story, let the audience in on what it is. Withholding story logic isn’t mystery.



Q: How much did the story change from the script in production? How about post-production?

There was a big change during casting. Ryan was originally “Raj.” I didn’t want a white-washed cast, but we just couldn’t find the right Indian actor. Eventually we just opened it up to all races, found Artie Ahr, who is great, and then I re-wrote the part a little for him. In production it didn’t change that much. There were just a couple re-writes to accommodate locations.

There were, however, some significant changes in post production. We did a few living-room screenings with trusted filmmaker friends, and their input helped a lot. The film has an A-story in David and Ryan’s relationship as their telepathy technology evolves. There are B and C stories with their friend Jordan, and David’s wife and daughter. But, in the script there were also D, E, and F stories. I think I was scared that this might be the only film I’d ever make, so I wanted to get every idea I possibly could into it. Also, I wanted every character to have a lot of depth. But, once we got into the editing room, we found that we really need to keep the pace up and every time we would cut away from the A story, the tension dropped dramatically. For instance, there was a complicated dynamic between Jordan and Melanie that is hinted at, but is largely gone from the final cut. There was also a bit more to Ryan and Jordan’s love story, and Ryan with his grandma, that unfortunately just killed the forward momentum of the story.

The ending also changed, again because I was trying to turn a C or D subplot into the A storyline somehow. The script had some scattered narration, and at the end of the film we revealed David in prison, telling this whole story to his teenage daughter ten years later. The audience sees he was really doing everything for her. It was a nice scene, and explained a couple loose ends. But really, once that A storyline between David and Ryan ends, so does the film. It’s a much better, punch-in-the-gut style ending.

Q: What was the most difficult part of making this film?

Personally, my biggest challenge was staying alive at one point. For logistical scheduling purposes, we shot the Cambodia scenes five months after the main shoot. When I got back, I got deathly ill. I lost 25 pounds and was basically bed-ridden for six weeks. I had all the symptoms of dengue fever, but it was more likely malaria. The doctors never quite figured it out. It turned out to be a blessing in disguise though, because our plan had been to rush the film to completion in order to make the Sundance deadline, but instead we spent more time editing, and film really evolved during that time.

Q: Looking back, what do you wish you’d known before you started this project?

I’m really grateful for all the great teachers and the education I got at Art Center. I was really in my element making this film right until the point of completion. It was everything that came after that point that we sort of had to teach ourselves. It’s during the year of work after you finish the film that it is easy to make mistakes. Probably the biggest misstep we took was submitting to most of the major film festivals with a rough cut, without any music or VFX. I’d generally wait for the film to be totally finished before presenting it to anyone in the future. We also probably started on social media too early. Most of the public doesn’t understand how long it takes to make and distribute a film. Once they hear about it, they want to watch it, not wait three more years. Thankfully, neither of those proved to be fatal mistakes, but there are just so many bad decisions you can make after you finish the film that film schools don’t really prepare you for, because the business side really doesn’t have much to do with filmmaking. The first thing we did after finishing the film was to ask the advice of everyone we knew who had sold films in the past, which was really invaluable.

Check out Listening in theaters and on-demand on Sept. 11th.

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Learn to pitch like a pro with The Hollywood Pitching Bible: A Practical Guide to Pitching Movies and Television by Ken Aguado and Douglas Eboch. Available in print, ebook or audiobook formats.

Thursday, July 2, 2015

Interview with David Simkins

The Hollywood Pitching Bible, the book I co-authored with producer Ken Aguado, is now available as an audiobook. Screen and television writer David Simkins (Adventures in Babysitting, Warehouse 13, Grimm, The Lizzie Borden Chronicles, and many, many more) kindly read the book for us. So today, I am running a brief interview with David done by audiobook producer Pavan Ojha. Hope you enjoy!



Filmmaker and audiobook producer Pavan Ojha interviews screenwriter and show-runner David Simkins about the making of “The Hollywood Pitching Bible” audiobook.

Ojha: David, you’ve had a long and amazing career as a screenwriter and show-runner. Why did you agree to read the audiobook edition of “The Hollywood Pitching Bible”?

Simkins: The authors sent me a copy of the paperback version. I loved it. I thought it was a terrific and necessary treasure of insights and information that needs to be given every method of dissemination possible.

Ojha: Do you recall your first attempts at pitching when you started your career? And how important has pitching been in your career?

Simkins: I’d rather not discuss my first attempts at pitching. The pain and humiliation is still too fresh after all these years. Slowly, by trial and error (and working with a few folks much more successful at pitching than me) I began to get the hang of it. Pitching is a very important part of any storyteller’s career. It’s how I usually figure out what a story is trying to be by stumbling through a potential pitch with friends and family.

Ojha: Having read the book, do you have any insight or advice for people just starting out about how to approach pitching?

Simkins: Ken and Doug said it all better than I ever could. One thing I might stress (and it’s something they cover) is to be relaxed. Don’t fake it, earn it by knowing your material backwards and forwards. Keep it conversational, and find the humor where you can.

Ojha: You have a great voice. Did you ever consider pursuing something along those lines?

Simkins: When I was a teenager I was part of a locally produced television comedy sketch show. My voice had just changed (and I was listening to The Firesign Theater’s comedy albums in almost every waking moment) so I ended up as the announcer, using many different voices, in a lot of the bits. Only recently did begin to consider the possibility of doing voice work professionally.

Ojha: What’s next for you? What are you working on now?

Simkins: I recently did the narration for a documentary about the revitalization of Old Pasadena in California. I’m also working on season 2 of POWERS (based on a series of graphic novels) for Sony’s Playstation Network.

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Thanks guys!

If you'd like to hear a sample of the audiobook, here it is:



Thursday, April 16, 2015

Paul Guay on Writing Partners

Over the last two posts I've interviewed Matthew Federman and the writing team of Gregg Rossen and Brian Sawyer on writing partnerships. Today, I'm continuing that topic with an email interview with Paul Guay (Liar Liar, Heartbreakers, The Little Rascals).

Before I get to Paul, I noticed doing these interviews that the writers often brought up working with partners on pitches and in meetings. This points to one of the truths of being a professional screenwriter - it's about more than just writing screenplays. Something to think about if you're considering a partnership. And now with a few more things to think about, here's my interview with Paul Guay:

Q. You’ve worked with different writing partners...

A. Guilty.

Q. ...and also done some writing on your own. How did you find your writing partners, and how do you decide who you want to work with?

A. I’ve had about four and a half writing partners.

One and a half were friends from high school, one was an upperclassman whom I probably didn’t meet in high school but whose name I knew, one was a friend of two of my college friends, and one I met on the WGA picket line.

I knew all of them socially before we began writing together, except my fellow picketer.

The high-school friends were improvising comedy sketches into a tape recorder and had written a couple of comedy sketches when I joined them. I loved their writing, loved their performing, and joined because I wanted to write and perform with them. Later the three of us wrote a comedy-sketch screenplay together, and I partnered with one of them on three non-sketch screenplays and a teleplay.

The friend of two college friends approached me with the idea for a screenplay and suggested we write it together. I liked the idea and was interested in getting serious about screenwriting, so I agreed. The partnership eventually led to The Little Rascals, Liar, Liar and Heartbreakers.

The upperclassman mentioned an idea for a screenplay. I loved the idea, and one of us (I forget which) suggested we write the screenplay together.

While we were picketing, my fellow picketer mentioned a movie idea he had. I was so drawn to the idea that I began pitching bits and characters and scenes to him. I eventually proposed that we write the story together and, if that went well, the screenplay. He agreed.

Q. What process do you prefer? Do you sit in the same room or do you send material back and forth?

A. Most of the collaborative work has been done in the same room, which has its costs and benefits.

Q. What happens when you disagree with your writing partner? How do you make decisions?

A. I learned through experience that the answer(s) to this question, and to all other questions regarding a writing partnership, should be spelled out in advance in a written contract.

Subsequently, I have collaborated only when there is a contract in place.

Here’s a pertinent clause from a recent collaboration agreement:

“During the writing and any rewriting thereof, whether on spec or under contract, when there is a creative disagreement between Writer A and Writer B, they will explore good-faith ways of resolving the disagreement. Such methods may include:

(i) Reasoned argument;

(ii) Each party’s making a good-faith estimate of the importance he places on the issue, with the party giving the issue less weight conceding to the other;

(iii) Alternating concessions; and

(iv) Flipping a coin.

If these methods, or any others the parties attempt, do not satisfactorily resolve the issue, or if in Writer A’s opinion the issue is too important to subject to one of these methods, then Writer A’s decision will control, but only after giving due consideration to Writer B’s position.”


Q. What are the advantages of working with a partner?

A. You cut your taxes in half.

If you have the right working arrangement with the right partner (and keep in mind, that’s two big ifs):

Having a partner provides discipline; you will show up and put in the hours.

Having a partner makes brainstorming easier; two minds can spark each other better than one mind can spark itself.

Having a partner provides a sounding board to choose between and organize various ideas.

Having a partner with complementary strengths can make the screenplay better.

Having a partner puts someone in your corner, which can be helpful in meetings.

And having a partner means someone is sharing the responsibility, which can be helpful during moments of self-doubt and the dark night of the soul.

Q. What are the disadvantages?

A. You cut your taxes in half.

If you want to protect your solo voice (at least in the spec or first-draft phase), writing with a partner is probably not the best choice.

If you find you and your partner are not compatible, because of personality (you’re too different, or too similar) or any other reason, things can go south in spectacular ways.

Q. Any advice for a writer contemplating entering into a writing partnership?

A. Don’t... unless the benefits outweigh the costs.

In that case, do.

Discuss the nature and conditions of the partnership in advance, and put the conclusions of those discussions in a contract written or vetted by an attorney or two.

Then: write!


Answers (c) 2015 Paul Guay. All rights reserved.

* * *

Paul Guay’s movies have grossed over half a billion dollars. He conceived and co-wrote Liar, Liar, at the time of its release the sixth-highest-grossing comedy in history. The screenplay received an Honorable Mention (along with Fargo, Million Dollar Baby, The Full Monty and Catch Me If You Can) in Scr(i)pt magazine’s list of the Best Scripts of the Past 10 Years.

Paul co-wrote The Little Rascals, Universal's second-highest-grossing film of its year, and co-wrote Heartbreakers, starring Sigourney Weaver, Jennifer Love Hewitt, Gene Hackman and Jason Lee, which opened #1 at the box office, and the rights to which he co-licensed to MGM for production as a stage musical.

Paul teaches screenwriting at Art Center College of Design and through The Film Connection and is a sought-after Script Consultant.

Thursday, April 9, 2015

Matthew Federman on Writing Partnerships

Last week I interviewed Gregg Rossen and Brian Sawyer about how they work together as writing partners. But not every partnership works in the same way. Today, I’m interviewing Matthew Federman about his writing partnership with Stephen Scaia. They have written together on many television shows, including Human Target, Jericho, Warehouse 13, and Judging Amy. Recently they’ve been working in the feature film world. And, they have been writing the comic book Dead Squad, published by Darby Pop. Watch for the trade paperback coming soon.

Q: How did you meet? How long have you been working together?

A: We met as Script PAs on season 4 of The West Wing. (That’s right, before everyone had email and a printer, young whippersnappers were paid less than minimum wage and 33 cents a mile to deliver scripts and script pages all over LA at all times of the day and night.) Working closely together in a double-wide trailer for hours on end while we waited for those pages to come out, we got to know each other and found we had similar sensibilities. We decided to write a West Wing spec together. That spec went on to win the Austin Film Festival Drama spec category and launched our writing career. It’s been about 12 years, give or take—we’re not good at math.

Q: What’s your process? Do you sit in the same room or do you send material back and forth?


A: We break new ideas by walking around a lot and talking, which has greatly helped us reach our 10,000 steps a day. Once we have the general shape of a story and the characters, we go to a white board and break it down more specifically into scenes. For the rest of the process we don’t need to be in the same place—though we carpool to meetings and work out story problems in the car, so the brutal L.A. traffic is now a part of our process as well. After the whiteboard we start an outline that we pass back and forth and fill out and eventually that turns into a script. For the script, each of us takes different scenes, then pass them back and forth. In the early going things are slow as we work out character voices, etc. Usually there is a slowdown period around the midway point of the script as well, as we realize it’s running way too long or something isn’t working and we reassess.

Q: How do you make decisions – both creative and business? What happens when you disagree?

A: Our agreement from the start was that both our names are on the script so it needs to represent both of us, which means we can’t steamroll each other or just go rogue and do what we want with a scene. As our communication has gotten better (partially a function of us maturing) we don’t tend to fight about a lot of stuff. We can hear each other’s points of view and trust the process. So if one of us isn’t seeing something at the moment we might say, “Okay, you seem really passionate about it and I’m not seeing it so we’ll do it your way for now.” That always comes with a caveat that the point can be readdressed later. So we rarely get bogged down now in arguments and trying to be right but instead realize that when we both are happy with it, that means it’s the best version.

As for business, we tend to want the same things big picture so it hasn’t been a big issue, but if we do get stuck making a decision we have a team (agents, manager and lawyers) to help clarify our options and give arguments for or against a course of action.

Q: What are the advantages of working with a partner?

A: External motivation, greater skillsets and knowledge base to work from, and of course you can write much faster (and it tends to be a stronger first draft because everything has already gone through two filters).

Q: What are the disadvantages?

A: Obligatory first answer: half the money. Though arguably we work more than either of us might individually. Also, you don’t always get to do 100% what you would want to do because compromise is so much a part of the process. But since compromise will happen anyway as TV and Film are so collaborative, you’ll need to be prepared to compromise anyway.

Q: Any advice you have for people entering into a writing partnership?


A: A writing partnership is one of the most important relationships in your life as it is a creative relationship and a business one. So it shouldn’t be entered into lightly. Just as they say 90% of directing is casting, making the right choice of partner at the start is the single biggest decision. As with any relationship you need to have complementary personalities and values. You don’t go in hoping to change the other person but with the goal to be improved by them. Additionally, communication is of prime importance so everyone feels like they are being heard and resentments don’t build up over time.

Thanks Matt!

Thursday, April 2, 2015

Writing Teams: Interview with Gregg Rossen and Brian Sawyer

Many writers in Hollywood work with writing partners. I’ve done a couple projects with partners, but for the most part I write alone. However, since writing teams are so common, I wanted to deal with the topic on this blog. So over the next few weeks I’ll interview some writers who work with partners about the finer points of the process.

The one big piece of advice I’ll give myself, though, is to have a writers’ collaboration agreement between the partners. You may think, “My partner is my friend and we’re just going to split everything 50-50 so we don’t really need an agreement.”

Wrong. What happens if one of you gets divorced – will the ex-spouse get 25% ownership of all your projects? If one of you dies unexpectedly, will the heirs get 50%? And does that mean they could veto any possible sales? What if after five years Partner A decides to quit the business and become a lawyer? Can Partner B still shop the material they wrote together? If they sell a script but the buyer wants a rewrite, does Partner A have to help? If they don’t, does Partner A get 50% of the rewrite fee?

There are many ways to resolve these questions, but you want them to be decided by the partners before the issues arise, and not by lawyers and judges later. Fortunately, the WGAw offers a standard collaboration agreement on their website.

Now to the first interview. Gregg Rossen and Brian Sawyer have written such TV movies as Undercover Bridesmaid, Pete’s Christmas, Santa Switch and Northpole. I emailed them the following questions. In true writer team fashion, they collaborated on their answers.

Q: How did you meet? How long have you been working together?


A: We met at USC Film School, back in an era after grunge but before selfies. We collaborated on our student films, then after graduation began writing together-- first a Simpsons spec, then a bunch of film scripts. We also shot a lot of short films during this time, mostly to use as pitch trailers for our various projects. It was a long time-- 5 years-- before we sold anything, but we've tried to always be generating new material.

Q: What’s your process? Do you sit in the same room or do you send material back and forth?

A: We usually meet for brainstorming in person, then bounce an outline back and forth over email, refining it. Then we'll divide up the scenes and write first drafts of them individually, and assemble it all into a first draft, which of course needs a ton of work but is a start. Often we'll then modify the script to the point that most of the original draft is replaced, but that is a good way to get started. Some writing teams we know will be in the same room in front of the computer writing dialog, but this has not been our process.

If we're working on a pitch rather than a script, we'll meet in person a lot, to get our patter down. We'll practice the pitch many times a day in the weeks leading up to the pitch, to the point where it's easy and we don't have to struggle to remember things. Then we'll completely let go of whatever verbiage we're trying to remember and just talk in the actual pitch in a spontaneous way, but this is far easier having prepared ourselves.

Q: How do you make decisions – both creative and business? What happens when you disagree?

A: We'll discuss decisions at length and give ourselves as much time as we can to think about them. And we try to learn from our mistakes. In the cases where we disagree on a course of action, we'll argue, and whoever feels strongest about the decision usually wins out. It's a sort of Darwinian process but one we find works.

Q: What are the advantages of working with a partner?

A: For comedy especially it's great to have a collaborator to judge if jokes are funny, if ideas are good, and just to motivate to move forward with our work. Also for some reason there are a lot of comedy teams-- though we're not wisecrackers in the room, we like pitching and are able to divide things up in a pitch to play to our strengths.

Q: What are the disadvantages?

A: I supposed lone writers might be able to work faster sometimes, ironically, because there's no time spent arguing the merits of a choice. But for us this is far outweighed by the benefits of having two brains.

Q: Any advice you have for people entering into a writing partnership?

A: Try a small project first, and one you're not hugely invested in, to see what the dynamic is. Liking the same stuff doesn't necessarily mean a good collaboration. You'll want to find a writing partner who delivers on 50% of the work-- we've taught a lot of screenwriting classes and seen a lot of cases where one of the duo ends up doing more of the work, and this does not lead to a good dynamic. Also look for someone who is both strong in their opinions (this is needed so you get the full benefit of the added perspective a collaborator can offer) but not so stubborn or inflexible that they're not open to new ideas.

Thanks Gregg and Brian!

Thursday, July 11, 2013

Interview with Producer Ken Aguado

Today I interview independent producer Ken Aguado, my co-writer on The Hollywood Pitching BibleKen's most recent film, Standing Up, was written and directed by DJ Caruso and will be released later this year. Ken has produced several other films including The Salton Sea for Warner Bros., Ticker, which premiered on USA Network, Crazy as Hell, which was distributed theatrically by Artistic License and Sexual Life, written and directed by Ken Kwapis for Showtime.
Prior to his producing career, Ken was a production executive for several companies including Kings Road Entertainment, Miller-Boyett Productions and The Badham/Cohen Group.

What is your role as a producer?

The old joke is that the definition of a Producer is someone who knows a writer. But traditionally a producer shepherds a film or TV project through various stages of the project's creation. In my case, I originated, developed, helped find financing and supervised the production of every film I have my name on.

What do you look for in a script?

One of the main advantages of being a producer is that you get to follow your passion, which means the scripts I look for need only be suited to my tastes, as opposed to – say - the currency of the marketplace or what an employer might want to make. That said, my taste in material is all over the place, but I always start by looking for a character that is sympathetic in a compelling situation. From there I look for scripts that are about something or speak to some relatable authentic aspect of the human condition.

What do you look for in a pitch idea?

The same things I look for in a script with the caveat that a pitch needs to be either very high concept or so well realized that the execution bludgeons you into submission, or both.

What is the biggest mistake that screenwriters make in pitches?

Do I have to pick just one? Most pitches fail because the story fails to pass muster in some way. The story is flawed. Few writers are great pitchers, but a great story will usually shine through. Buyers know this. But the more specific answer is that writers often make the mistake of picking an idea that is really inappropriate to pitch, not high-concept. The only time I can sell a non-high-concept pitch is when the pitch is based on well-known source material or when the pitch is incredibly well worked-out and moving.

How do you work with screenwriters to develop ideas?

If I originate the project, I like to start with source material, if possible. In this age of branding, it’s just easier to sell projects that are based on existing intellectual property. Sometimes writers will bring me their original project. But in either case it is not unusual for my development process to take months and even years of work. I am sure some writers feel that I am torturing them during this time frame, but the experienced writers know how ridiculously hard it is to sell anything today, and there is just no room for any mediocrity. It has to be great, and great can take a very long time to create.

What tips can you give screenwriters for working with a producer on developing a script or a pitch?

That’s tough. There are all kinds of producers out there. Some are good at development and some are good salespeople. Most established producers must have one or both of these qualities. But the best advice is to seek out producers you trust for their integrity and the quality of their ideas and make the effort to keep working with them. Working with the right producer means finding a valuable and trusted collaborator. This may sound obvious, but in practice many other unrelated priorities tend to intrude.

What things should a screenwriter do to maintain a career once they've gotten that first sale?

First of all, don’t stray too far from the kind of material you just sold. A long career will offer writer opportunities to reinvent themselves, and if your career stalls you may have to do it anyway. The second thing to do is make sure your next project is great. I like to tell writers that one good script is a fluke; two good scripts is a career. Hollywood is awash in writers who sold one script and then crashed and burned because their second script wasn’t great. Lastly, find your “voice” as a writer, but don’t fall in love with the sound of your own voice. The kiss of death in any career – writer or otherwise – is when you stop seeking out considered opinions because they tell you something you don’t want to hear.

How do you find new writers? What are you looking for from them?

I almost never seek out new writers. Working with new writers is a ton of work for me. No matter how much innate talent they might have, there is just so much they don’t know about the craft and the business. I don't try to avoid new writers, but I know plenty of experienced writers and I have no shortage of my own ideas and subjects for film and TV. When I do meet a new writer it’s almost always via a personal recommendation from a friend. Thereafter I need to see some seed of inspiration, and understanding of the craft, in their work. You can’t wing it as a writer, there’s too much you need to know. Read every good script you can, see every movie and TV show, know something about the history of cinema and TV, learn how to write clearly and effectively – then we’ll talk.

--

Ken and my book, The Hollywood Pitching Bible, is now available for purchase in print through Amazon, or as an ebook for Kindle and iTunes. You can learn more about the book at the Screenmaster Books website.

Thursday, June 16, 2011

Thoughts on Character Interviews


For the last five posts I’ve interviewed professional writers on how they develop characters.  (If you’d like to know my philosophy, you can read this post.)  I had an ulterior motive for doing this:  Many of the big how-to screenwriting books recommend a different character creation approach than I use.  Typically it’s been pretty easy for me to dismiss these theories because the authors were not actually screenwriters.  The books may have had many good ideas, but if something didn’t jibe with my actual writing experience I didn’t worry about it.

But then I was re-reading The Art of Dramatic Writing by Lajos Egri, and some of the stuff in there made a lot of sense and made me question my own process.  It didn’t conflict with my approach exactly, but made me wonder if maybe I was missing something.  So I decided to find out what other pros did.

I was reassured through these interviews that, in fact, my approach is pretty similar to what other professional writers do.  I do think there are some really good ideas in Egri’s book.  I’ll write a post soon about that… though I’ve misplaced the book so I have to get another copy first!

But let me look back for a moment on the five interviews.  What struck me most was how similar many of the answers were.  I truthfully wasn’t expecting that.  Notice how many interviewees referenced some form of want and/or need as the most important thing to know about a character.  Also notice that several mentioned the importance of choosing a character who will best exploit your story concept.  And several said that they need to hear their characters "speak" to them before they are ready to write.

On the other hand, notice how little importance the interviewees gave to creating detailed backstories.  This is something many books recommend that never seems to jibe with real life writers.  Not that we ignore backstory, but these five interviewees and I only create the backstory as needed.

Other elements varied more from writer to writer.  Some liked to use specific real people as the basis of their characters, others only steal particular quirks or habits.  So that may be an area where you are best served just doing whatever makes you most comfortable. 

And I believe that ultimately you have to find your own process – whatever works for you.  However hearing how other writers do things, and paying particular attention to those things that crop up repeatedly from writer to writer, can help you find your process.

I’m going to move on from the character interviews now, but I’ve gotten lots of positive feedback on the last few posts, so I will definitely be doing more interviews on another specific topic in the future.

Thursday, June 9, 2011

Character Interview - Karen Stillman


My final interview for this character development series will be with writer Karen Stillman.  Karen wrote the TV movies Smoke Screen, They Shoot Divas, Don’t They?, Dangerous Child and Hit and Run.  I worked with her on a web series for the Zoopid website.  She is currently completing a 1950s period project about the testing of the then-illegal birth control pill.

Q. What is required for a compelling character?

There has to be something so interesting about him/her, you just have to know what he's going to do next.  Is he a pathological liar?  Is he funny?  Unpredictable?   Does he have a ridiculous goal?  An embarrassing conflict or obstacle?   And then, when this thing is clearly established, it has to u-turn.  He stops lying, isn't so funny, foregoes his ridiculous goal, his embarrassing conflict/obstacle turns on its head.

Also, details help.  House has a limp.  Columbo always wore an old raincoat.  The kid on THE MIDDLE whispers to himself.   But you have to choose them carefully.  I've seen writers underwrite characters (too few details) and also overwrite them (so many, it's hard to tell what's important).

Q. What is your approach to building a character?

 I like to start with the toilet paper test.  Seriously.  If this character were at a party and walked out of the bathroom and suddenly realized that he/she had toilet paper on his/her shoe, what would he/she do?  Would he/she make a joke?  Run away?  Get mad?  Ignore it?  Loudly curse Charmin?

Then I do a little "stream of consciousness" writing.  I put two characters in a scene and just start them talking, see where they go.  Sometimes I write a few potential scenes from the middle of the script.  

But before I truly start the draft, I need to know the character's goal, flaw and inevitable conflict/obstacle.

Q. How much back story do you create for your main character before you start writing?

Depends on the character.  If the script is heavily centered around something from the character's past, I need to know what it is, how it affected him, etc.  But usually I need to plot out the story first.  And I ask myself what in the character's past can I use to make this particular story more interesting.

Q. What is the most important thing(s) you need to know about your character before you start writing?

Goal, flaw and obstacle.  The most important of these three is the flaw.  I recently started writing something and realized that the character wasn't that interesting—because I hadn't clearly defined his flaw in my head.  It absolutely showed (or, I guess, didn't) on the page.

Q. Do you base your characters on people you know or imagine stars in the part as you write?

Sometimes people I know, sometimes I imagine an actor.  In a character description I wouldn't compare my character directly to an actor.   But I might say something like, "He has a face like Quasimodo but makes up for it with Clooney-esque charm."

Thanks Karen!

Friday, June 3, 2011

Character Interview - Eric Heisserer

Today I’m continuing my series of interviews about character development with screenwriter Eric Heisserer. Eric wrote the remake of A Nightmare on Elm Street as well as the upcoming Final Destination 5 and The Thing prequel. This fall he will be directing a feature he wrote called Hours based on a short story published at Popcorn Fiction.

Q. What is required for a compelling character?

They have to want something, and it's a want that drives them through every scene. This want can change over the course of the narrative, particularly if the character realizes that they have a need greater than their want. Next, that character needs adversity as powerful as their want. If you have a character get what they want with no resistance, we aren't really compelled to follow the story. Conflict is the breeding ground for compelling character. After that, it's a matter of window dressing. While it may not be absolutely required, something I find that really helps cement the character is a trait or two that feels grounded and realistic, something plucked from someone you know. Anchor the character in reality, even if it's just in a behavior or mannerism you've seen in your spouse, your friend, your coworker, etc.

Q. What is your approach to building a character? 

My approach is sloppy and unstructured. Generally speaking, there are two approaches to story. Some begin with the question, "What if..." and others start with, "There's a guy (or gal) who..." Basically one is concept-centric and the other is character-centric. I used to be focused on concept, and would work outside-in toward character, populating my concept with people who could exploit it. What I've discovered after many years of bad writing and trial-and-error is that the two need to be married. So now I begin my story with, "What if there's a guy who..."

My litmus test when I'm first writing for a character is: I picture myself in a meeting with an actor. The actor is asking me questions about the character. I am putting lines in this person's mouth, and it has to come from an authentic place. If the actor is asking me about motivation or objectives, then my character is undercooked. I haven't yet made it compelling. So, back to the drawing board.

Q. How much back story do you create for your main character before you start writing?

I don't do much back story work, save for that which grows naturally out of the want/need I give the character. If a character wants to be a pilot, for example, then I can choose whether that want comes from a lust for life, or from fear. Perhaps my character has had dreams of flying among the clouds, or of breaking free from the world at ground level. Or maybe this is an escape from a terrible domestic life. Or the character is haunted by a parent's wish/warning. The want will dictate the backstory, in terms of what is pertinent to the narrative I'm trying to tell.

Q. What is the most important thing(s) you need to know about your character before you start writing?

I must know what they want to accomplish. What is the result they want by the end of the story? My characters need to tell me how they want the story to end, and there has to be at least two completely different endings in those answers, or else I don't have any conflict.

Q. Do you base your characters on people you know or imagine stars in the part as you write? 

I have to base my characters on behaviors, speech styles, and mannerisms I've observed in real people, or else they won't feel real themselves. But I tend to avoid basing a character on an actual person, because reality can get in the way of my story (unless of course the point of the story is biographical in nature). I have begun to place actors in my roles, because it's great shorthand for talking with studio execs later, and sometimes it can help me find dialogue when I get stuck.

Thanks Eric! Next post I’ll interview Karen Stillman, writer of the TV movies Smoke Screen, They Shoot Divas, Don’t They?, Dangerous Child and Hit and Run.

--

"I used to always recommend that new writers read Story as their first and most important introduction to the craft of screenwriting, but from now on, I’m going to recommend The Three Stages of Screenwriting."
-LA Screenwriter Review

Tuesday, May 31, 2011

Character Interview - Chris Eboch

I'm going to continue my series of interviews about character development with my sister, novelist Chris Eboch.  I thought it might be interesting to see if a novelist approaches character differently than a screenwriter.


Chris Eboch's novels for ages nine and up include The Eyes of Pharaoh, an ancient Egyptian mystery; The Well of Sacrifice, a Mayan adventure; and the Haunted series: The Ghost on the Stairs, The Riverboat Phantom, and The Knight in the Shadows. In Haunted, a brother and sister travel with their parents’ ghost hunter TV show and try to help the ghosts, while keeping their activities secret from meddling grownups. Read samples at www.chriseboch.com


Chris also writes for adults as Kris Bock. Rattled launches her new romantic suspense series featuring treasure hunting adventures in the Southwest. Read the first three chapters at www.krisbock.com or visit the Chris Eboch author page on Amazon for info about all of her books.


Q. What is required for a compelling character?

I think the best characters are fresh, real, and individual. Writers sometimes try to make a character more "universal" by avoiding specifics about their appearance, background or whatever, but that just makes the character vague and unknowable. Or writers try to make somebody wildly unique, and wind up with a character that doesn't feel real. But some of the best and most beloved characters are fairly ordinary, with perhaps some quirks. They're the kinds of people you would want to have as friends, because they are interesting and fun, but not so crazy that they are exhausting.

Of course, it depends on the genre. A wacky comedy may need wacky characters, while a romance needs characters you can like and care about, maybe even characters who remind you of yourself, so you can imagine you're sharing those adventures.


Q. What is your approach to building a character?

I tend to start with plot, a situation with inherent drama. Then I think about the best character for that plot. It has to be somebody who can handle the situation, but only with difficulty. In other words, the situation cannot be so far beyond the character that their success is unbelievable, but it shouldn't be so easy that we never doubt their ability to succeed.

The character should be someone who will change over the course of the story, who will learn and grow from the challenges. Sometimes the character will just pop into my head and start talking. Other times it's more of a struggle and I may tweak a character a lot before I get her right. I've learned not to start writing until my character feels real to me, or I just get in trouble. If you feel like you're moving your characters around like little action figures, that's probably a bad sign. If your characters occasionally dig in their heels and refuse to do what you want them to do, because it's out of character, you've probably created someone real.


Q. How much back story do you create for your main character before you start writing?

I have a long list of questions you can ask about your character, covering every detail of their childhood, family life, and favorite food, color, etc. But if a character feels real to me, I don't need that list, and if the character doesn't feel real, I'm not sure the list would help. I focus more on a few major events in their background that influence who they are and what they want.

For example, in my romantic suspense novel,
Rattled, Erin has always been a "good girl" who studied and worked hard and followed the rules. But she's not satisfied with her life, so she's trying to be more adventurous. That's her basic personality. Her last long-term relationship was with a guy who undermined her self-confidence, so she doesn't see what a catch she is. That affects how she deals with the hero. She's a history professor who started investigating legends of lost treasures for fun. That leads her into this particular adventure, when she find the clue to a great treasure. Those are the big things I needed to know to start the story. All the little things fell into place as I wrote. Because she felt real to me, I knew how she would react in each situation that came up, even if didn't know everything about her past.


Q. What is the most important thing(s) you need to know about your character before you start writing?

You need to know what your character wants and what she needs -- or what she thinks she wants and what she
really wants. If that want and need are opposed, you'll have more conflict and a more interesting story. As an example, in my middle grade novel The Eyes of Pharaoh, the main character is a temple dancer in ancient Egypt who wants to win a great dance contest. When one of her best friends disappears, she has to choose between preparing for her contest and finding/saving her friend. Making that choice helps her figure out what's really important to her. At the start of the story, she would have said winning the dance contest was the most important thing in the world. But is it really?

You can write a story where a character wants something without needing anything else, and that can work so long as the struggles to get it are hard enough. (Witness James Bond.) But if you make a character choose between two things, or struggle to get something only to realize it's not what he really needs, you'll have a more complex story and most likely a deeper theme. Plus, there's often an opportunity for comic relief -- in
The Eyes of Pharaoh, while the main character is spying on soldiers and princes, some of the other temple dancers are spying on her to find out what she has planned for the contest. The subplot with the dancers adds some levity to the more serious mystery.


Q. Do you base your characters on people you know?

Generally my characters aren't like anyone I know, except perhaps in small details here and there. In
Rattled, I did base the best friend on a good friend of mine, but I changed the real-life man to a fictional woman. And once I started writing, I didn't really think of the character as my real-life friend anymore. She became her own person.

Sometimes a friend will read one of my books and say, "Oh, that character is based on so-and-so." Or "That character is like you." Usually I'm surprised by the connection, but I suppose there are parts of me in everything I write. For my
Haunted series about a brother and sister traveling with a ghost hunter TV show, I write in the voice of a 13-year-old boy. I don't even know any 13-year-old boys. After the books came out, one of my friends suggested that I could write about the brother/sister relationship because of my own experience growing up with an older brother. Huh, who knew?




Thanks Chris!  Next I'll interview Eric Heisserer, writer of A Nightmare on Elm Street and the upcoming Final Destination 5 and The Thing.  He'll also soon be directing a film from his own script called Hours.

Wednesday, May 25, 2011

Character Interview - Paul Guay


Continuing my series of interviews on character, today we have Paul Guay.

Paul Guay’s films have grossed over half a billion dollars.  He conceived and co-wrote Liar, Liar and co-wrote The Little Rascals and Heartbreakers.  He’s working on several new projects, all of them with characters.  In his spare time, he is a script consultant.


Q.What is required for a compelling character?

For me, movies (and other narrative arts) consist of interesting people doing interesting things.
 
Compelling characters are heroes (or antiheroes) whose needs I care about.  


Q. What is your approach to building a character?

Story is character revealed in action.  It’s not either/or, plot or character; it’s and/and, both.  Therefore, I build story and character simultaneously.  

If I start with a central story idea, my first question is:   what kind of character (and what kind of needs) will let me get (or force me to get) the most out of that idea?  What kind of character arc will illuminate the idea and reveal the character in the most fulfilling way?  

What is the most satisfying journey for this character to go on?  And who is the most satisfying character to go on this journey?

That said, I don't really know my characters till they start to talk.


Q. How much back story do you create for your main character before you start writing?

None per se.  I don’t know what my hero wore when he was nine.  But I do jot down every idea and characteristic and line of dialogue and scene and setpiece that comes to mind while I’m brainstorming.  Some of them will wind up in the final script, fleshing out my character, and I have the rest to draw on if I need them.

Sometimes, of course, a script will call for a backstory to be articulated by one character or another, or shown onscreen.  In those cases, I steal.


Q. What is the most important thing(s) you need to know about your character before you start writing?

His height.  And what he needs.


Q.
Do you base your characters on people you know or imagine stars in the part as you write?

I don’t base my characters on people I know, but I do borrow some of their characteristics – their walks, their interests, their idiosyncrasies.

Some of my characters are partly autobiographical, but so far I’ve been unsuccessful in persuading studios to pay me $15 million to act in my films.  So I have to settle for stars.    

When I first started writing, I was aiming at Tom Hanks and Steve Martin.  Liar, Liar wasn’t written for one particular star, but it attracted first Hugh Grant and then Jim Carrey.  When my then-partner and I rewrote Heartbreakers we weren’t writing for one particular star, but the script attracted first Anjelica Huston and Alicia Silverstone, then Cher, then Sigourney Weaver and Jennifer Love Hewitt.  And for a cameo in The Little Rascals we landed our next President, Donald Trump.  So you never know.


Thanks Paul!  Next up I thought we’d hear from a novelist - my sister, Chris Eboch, who has several published novels including The Well of Sacrifice, The Eyes of Pharaoh and the Haunted series.   It will be interesting to see if she has a different take on creating character than the screenwriters.  After that, we’ll hear from Eric Heisserer (Final Destination 5, A Nightmare on Elm Street)