Friday, December 20, 2013

What You Should Know About Screenwriting Credits

You will undoubtedly have noticed that when I refer to a movie in this blog I include the credited screenwriters in parentheses. That’s only logical, given that this is a blog on screenwriting! I also hope that some of you may notice particular screenwriters you weren’t aware of appearing again and again next to movies you like and check out their other work. I had that experience early on when I first realized Lawrence Kasdan had written not only Body Heat but Raiders of the Lost Ark and The Empire Strikes Back.

Given the nature of development in Hollywood, screenwriting credit is a complicated subject. Often many writers work on a film. Not all of them get credit. Certainly in many cases not all of them deserve credit. When Steven Sommers wrote The Mummy reboot in 1999, there had been over a dozen previous screenplays written attempting to reboot that particular franchise. Some were decades old and had nothing to do with Sommers’s version. Yet they had to be considered in determining who got credit on the 1999 movie.

If you write under a WGA contract then the WGA determines who gets credit. This is, in fact, one of the main reasons the WGA was formed. Prior to that, producers often determined credits, and could give screenplay credit to themselves or even their girlfriend or a buddy without having to prove any contribution to the script.

In some cases the credit determination goes smoothly. Only those who have written under a WGA contract are eligible for screenwriting credit. It doesn’t matter how many good lines the actor came up with on set, if they weren’t hired as a writer, they can’t be considered. If all of the writers who worked on a film under WGA contract agree on specific credits that conform to WGA rules, then those are the credits – with one exception. (Thus if only one writer worked on a movie, that writer gets credit without much bureaucracy.)

The exception to the above is if one of the writers is also a “production executive” – the director or a producer. Then an automatic arbitration is triggered. This is because it is believed that the director or producer can wield undue influence on the writers to agree to a specific credit. Production executives are also held to a higher contribution standard. This is controversial because it can end up punishing a writer who has the clout to get a producer credit on a film. (EDITED TO ADD: The WGA has changed this last part of the rules.)

An arbitration is also triggered when writers disagree on what the credits should be. In a Guild arbitration, three members who meet certain qualifications (including having screenwriting credits of their own) read all the drafts without the writers’ names attached and determine who gets credit. (It’s actually a little more complicated than that, but in essence that’s what happens.) There’s a saying that you know an arbitration is fair when none of the participating writers are happy with the outcome.

Credit arbitrations can be vicious because there is often a lot of money at stake. Only credited writers are eligible to share in the residual pool, and many writers have contractual bonuses contingent on getting screen credit. Whether or not a writer gets credit can be a million dollar decision.

There are various credits that can be awarded on a feature film and they have specific meanings. The main ones are:

Story By: This credit is for an original story (i.e. not based on underlying material). If you sell an original screenplay, you are guaranteed at least a share of story credit. According to the WGA credits manual, story consists of “basic narrative, idea, theme or outline indicating character development and action.” Sometimes people think this means a treatment, but in fact usually you must write a full screenplay to get story credit. This is a particularly important credit because it gives the writer some additional rights, such as credit and payment for any sequels or novelizations or Broadway musical adaptations that use the characters from the movie. Someone with only “screenplay credit” does not get those rights, at least not automatically.

Screen Story By: This credit is similar to “Story By” but is for when a screenplay is based on source material, but the writer has come up with a whole new story not in the source material.

Screenplay By: This credit is given when a screenplay is based on source material. It can also be given when a writer has contributed to a screenplay based on another writer’s original screenplay. In the case of an adaptation, the writer must have contributed 33% to the final screenplay, whereas if it is based on an original screenplay, the writer must have contributed 50%. The tricky part, of course, is determining what percentage a contribution is. It’s not like writers are only given 33% of the pages to rewrite. This is a subjective judgment the poor arbitrators must make.

Written By: This credit is used when a single writer is responsible both for the story and the screenplay.

A couple points here: First, writing teams are considered a single unit for purposes of screen credit. Writers who collaborated as a team are identified by an “&” between their names. So “Joe Smith & Mary Jones” are a team. If the credit read “Joe Smith and Mary Jones,” that means they each wrote separately. Except in unusual cases, teams are limited to two writers.

Second, you’ll see by the percentages that there is a maximum of three writers (or teams) that can qualify for screenplay credit. This is somewhat controversial as often many more than three writers contribute to a screenplay. But it is the Guild’s position that only those who did at least a third of the work that ended up on screen deserve credit. This means someone responsible for 25% of the shooting script will not see their name on screen or get residuals.

The Guild also enforces rules regarding the publicizing of credits and their size and position on screen. So for a variety of reasons you really want to work under a WGA contract. (Often independent film contracts will specify that credit will be awarded according to the WGA rules – though they seldom spell out how disagreements over credit will be resolved without the WGA’s arbitration process. Worse are contracts that say screenplay credit will be awarded at "the producer's discretion.")

Of course there are different rules for television, and international films are not under WGA jurisdiction and may have other rules. Sadly, screenwriting credit is a lot more complicated than simply asking, “Who wrote that?”

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Friday, December 13, 2013

Writing True Stories When We Know the Ending

(SPOILERS: Titanic, Valkyrie, Captain Phillips, 42)

Basing a movie on true events immediately heightens our interest in the story. That’s probably why so many awards season movies are based on true events (this year 12 Years a Slave, Captain Phillips, American Hustle, 42, Lone Survivor and The Butler are just a few examples). If the story is obscure enough – such as with 12 Years a Slave (screenplay by John Ridley) – we might not know what happened and watch to find out how it comes out. But what if you’re writing about well-known events?

Stories where we know the ending can still be good and popular. But you can’t make the dramatic question of the movie be about the well-known outcome. For example, Titanic (written by James Cameron) was widely mocked when it was announced. “Why would anybody watch that? We already know the boat sinks!” Of course, when it was released it became the most popular movie of all time.

Why? Because it wasn’t about whether or not the boat sank. Cameron used the backdrop of the Titanic to tell a love story. The dramatic question was, “Will Jack and Rose end up together?” We didn’t know the answer to that question.

The movie Valkyrie (written by Christopher McQuarrie and Nathan Alexander) wasn’t nearly as successful, partly because the dramatic question was about whether the attempt to assassinate Hitler would be successful. But we already knew it wouldn’t, so the suspense scenes weren’t very suspenseful. (Even if you weren’t familiar with this story, you probably know that Hitler committed suicide in his bunker with the allies closing in.)

When developing a movie based on well-known events, you have to find the story within the story. Is there something interesting that is not widely known? You should think about what drew you to the material in the first place. What is the thematic element that intrigues you? Can you build a compelling story using the true events to illuminate this thematic idea in a fresh way?

For example, everybody knows that Lincoln freed the slaves. The movie Lincoln (screenplay by Tony Kushner), however, revealed the political maneuvering required to achieve that goal. It explored the pressure on Lincoln to accept a lesser step, and on Lincoln’s own self doubts about the constitutionality of what he was doing. These nuances were unfamiliar to most of the audience.

The best place to look for this is in the character. For example, 42 (written by Brian Helgeland) tells the story of Jackie Robinson, the first black player in Major League Baseball. But we know how that story comes out. We know about racism and we know Robinson was successful. We know baseball became integrated.

What the movie shows us is Robinson’s struggle to resist fighting back when he was attacked. He’s set up as a strong, proud, somewhat short-tempered man. But when he was recruited to the Dodgers, Branch Rickey knew that he would be taunted and that if he reacted violently, all people would remember was that a black man had been violent. The story within the story here is how hard Robinson had to work to overcome his understandable instinct to defend himself.

Similarly, if you follow the news at all, you probably thought you knew how Captain Phillips (screenplay by Billy Ray) ends. But if you see the movie, the ending is powerful and surprising – because it is more about the emotional impact of this experience on Phillips than on whether he physically survives. That’s the story within the story. Captain Phillips also reveals the motivations and life of the pirates, something most people are not as familiar with. (Even so, the movie is a little slow to get going because we're mostly just waiting for the attack we know is coming.)

After watching Valkyrie, I thought one solution to their problem would be to change the main character. Valkyrie tells the story of Claus von Stauffenberg, the organizer of the attempted coup. But von Stauffenberg decides at the very beginning that Hitler is bad for Germany and has to be stopped. And he never wavers in this belief throughout the movie. Thus the question became, “Will von Stauffenberg’s coup succeed?” – a question we knew the answer to.

However there was another character, General Fromm, whose story was much more interesting. He thought Hitler was bad for Germany, but struggled with whether he could betray the legitimate leader of his country, a country he loved. A very compelling movie could have been made about Fromm’s struggle, with the dramatic question: “Will he join the plot or not?”

Digging into the internal struggle of a character is a good way to bring a new perspective on a true story that we already think we know. It allows you to explore the meaning of the events rather than just what happened. And if you’re going to tell a familiar story, you better have a new perspective on what it all means.

Thursday, December 5, 2013

Using Planting and Payoff

(Spoilers: Gravity, Jaws, Raiders of the Lost Ark)

Planting and payoff is a powerful tool in the screenwriter’s toolbox. Simply put, planting is setting up an object, idea, or piece of information early in the story (the plant) for use later (the payoff).

One big purpose of this tool is to avoid the cheat of convenience. For example, if a woman has been chased into her attic by a serial killer and finds a loaded gun in an old suitcase, it seems too convenient. The audience will feel like the writer is cheating. But if five scenes earlier we saw the woman put the gun in the suitcase in the attic because it belonged to her deceased husband and she is afraid of it, we don’t bat an eye when she pulls it out with the killer closing in.

Gravity (written by Alfonso Cuaron & Jonas Cuaron) offers us a good example of this. Early on, Ryan says she sees the Chinese space station, then corrects herself to say it’s the International Space Station. This subtly tells the audience that both space stations are in the area. This is particularly important for the Chinese station. After Ryan discovers she can’t reenter the atmosphere with the escape vehicle in the International Space Station, she makes a new plan to get to the Chinese station. It might seem awfully convenient that a second station is nearby if it hadn’t been established earlier.

Another use of planting is to set up information for the climactic scenes so you don’t have to stop the action to explain everything. Jaws (screenplay by Peter Benchley and Carl Gottlieb) provides a good example of this kind of set up. Somewhere about the middle of the movie Brody accidentally releases the rope holding the SCUBA tanks in place, causing them to roll across the boat’s deck. Hooper chastises him, warning him that the tanks contain pressurized air and can explode if punctured. This gives us the information we need for the big ending when Brody shoots a SCUBA tank in the shark’s mouth, causing it to explode and kill the beast.

What’s great about this is how the writers hide the plant in another context. The first scene with the SCUBA tanks is about Brody’s lack of experience on boats. It’s meant to show us how out of place he is. But the bit of info about the possibility of explosion is slyly slipped in there as well. We get the information we need, but aren’t tipped off that it will come into play later, which might make the ending feel predictable.

Or consider the payoff of Indiana Jones’ fear of snakes in Raiders of the Lost Ark (story by George Lucas and Philip Kaufman, screenplay by Lawrence Kasdan). Indy opens the Well of Souls and discovers it’s filled with snakes. He rolls over and says, “Snakes… why did it have to be snakes?” That’s only funny because way back in the beginning of the movie they planted his fear of snakes with the pet boa constrictor on the plane. Imagine if they hadn’t done that. Indy would have to say something like, “Snakes… I’m afraid of snakes.” It’s a small change, but it would weaken the joke and feel a little forced.

Planting and payoff builds trust with the audience. If you do some early plants and pay them off quickly, the audience will come to believe they are in good hands. Then if something is not explained right away they will stay with the movie, figuring it will undoubtedly be taken care of before the credits roll. Planting and payoff ties your story together and makes it feel cohesive and logical.

You will place many of your plants in the rewriting process. Often you don’t know what you need to plant until you write the scene with the payoff. As I write my first draft, I always keep a sheet for notes of things from earlier scenes I know I’ll want to go back and change in the second draft. That way I can keep moving forward rather than jumping back to older scenes. It is not uncommon for half the notes I make to be things I need to plant.

You should also look for opportunities to use the things you’ve already introduced. For example in Gravity, Ryan uses a fire extinguisher to fight the fire in the International Space Station. That’s not really a plant – it’s a key part of a scene that’s dramatic in its own right. When she has to pull the fire extinguisher into the escape pod because it blocks the hatch, that is a plant. And it’s paid off later when she uses the extinguisher to propel her to the Chinese station. There’s an elegance to the multiple uses of that prop that makes the story feel organic and unified.

And ultimately that’s the most important reason for using planting and payoff. It helps binds the story together into a single narrative, rather than just a series of scenes.

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Thursday, November 21, 2013

The Legacy of Syd Field

As many of you reading this will undoubtedly know, Syd Field passed away earlier this week. Syd was the original screenwriting guru. His book, Screenplay, published in 1979, was the first real how-to book on screenwriting and introduced the terminology of “three act structure” which is now the language Hollywood. Syd called three-act structure the “paradigm.”

Although it’s likely that Syd was familiar with the philosophies of Aristotle and the book The Art of Dramatic Writing by Lagos Egri (about playwriting), he primarily developed his theories by reading thousands of screenplays and asking himself: What do the good ones have in common? And what do the bad ones lack?

Screenplay and the follow up The Screenwriter’s Workbook were two of the first screenwriting books I read. (I liked The Screenwriter’s Workbook better… it had exercises and if you did them, at the end of the book you’d have a screenplay).

One of the problems of being the first to do something like this is that others come along and expand and improve on what you’ve done. Screenplay looks a little unsophisticated today. It’s not the first book I recommend to new writers. But his books are the foundation of most contemporary screenwriting education – including the class I teach and this blog.

There are always people who resist the idea that you can teach any kind of art. Syd was criticized for dumbing down movies and making them more formulaic. (Recently the Save the Cat book came under similar criticism.)

I think such accusations are ridiculous. Knowing craft does not preclude creating art; in fact it enables art. Only the weakest of aspiring artists would think that knowledge could somehow squelch their creativity. Syd himself was flexible on his paradigm. He’d often say that you have to know the rules to break them.

Which doesn’t mean Syd’s theories and others that followed have never been used improperly. Much of the Hollywood development community has read these books. Trouble comes when they start to use the theory rather than their own judgment to evaluate screenplays and give notes.

But if you’re reading this blog, I’m guessing I don’t have to convince you of the value of learning craft.

An important thing that people tend to forget about three-act structure: it’s an analytical tool to discuss aspects of storytelling. There are no actual acts in feature films. Plays can have acts, separated by the curtain lowering, the lights coming up, and people going to the lobby for a drink. Television has acts separated by commercial breaks. But movies are a continuous experience.

Acts as Syd Field used them are different. They are a way to discuss different parts of a story and the requirements of those parts. He could have chosen different terms. But we needed some language to discuss what worked and what didn’t in screenwriting. Syd’s paradigm is not a formula to be followed, but a way to understand narrative.

If you’d like to read my approach to three-act structure, start with these posts on Story Structure, The Dramatic Question, and Breaking Your Story Into Three Acts:


If you’d like to know what other books I recommend on screenwriting, see this post.

And if you’d like to read Syd’s books, I’d start with these:

Thursday, November 14, 2013

Writing Under Contract

Last week I used the example of a “million dollar spec sale” to discuss a variety of contractual and business concepts important to a screenwriter selling a spec. Today I want to discuss similar concepts related to the other type of work screenwriters do: rewrites and adaptations.

In these situations writers are hired to do one or more drafts of a screenplay. This happens when you are hired to rewrite a spec that you sold. It happens when you are hired to write a screenplay based on an original pitch. You could also be hired to rewrite someone else’s screenplay or adapt a book, play, comic book, etc. From a contractual/business standpoint, all of these deals are pretty similar.

These are all “work-for-hire” deals. This is an important legal term that means the person hiring the writer owns the copyright of the resulting screenplay, not the writer. This can create an odd situation when a producer or studio hires you to rewrite a script that they optioned from you, and then fails to pick up the option (see last post for an explanation of options). In this case, the copyright of the script they optioned stays with you. But who owns the rewrite?

The answer is they do, but since they don’t own the underlying material, they can’t do anything with it. You can’t do anything with it either – you don’t own the copyright for the revisions (known as a “derivative work” in copyright lingo). If you added a clever line of dialogue in that revision, you can’t use it if someone else buys the original script. The unusable rewritten draft is often called a “sterile draft.”

There are two big categories of work-for-hire screenwriting deals: union and non-union. The screenwriters’ union is the Writer’s Guild of America (WGA). It’s actually two unions, WGA west and WGA east, but they negotiate the Minimum Basic Agreement (MBA) that covers screenwriters together. And they mostly work together – mostly. Which one you become a member of depends on which side of the Mississippi you live on.

The advantage of working under a WGA deal is you get the contract language in the MBA automatically applied to your contract. This guarantees you such important things as a defined credit process and residuals. If you work non-union, your attorney will have to negotiate all of that stuff themselves. They probably won’t get as good a deal as the WGA provides. And it will be up to you or your attorney or your reps to enforce your contract. If you work under a WGA contract, the Guild will help enforce it. You don’t want to be responsible for collecting the residuals the studio owes you. Note that once you become a member of the WGA, you aren’t allowed to work non-union.

Non-union deals can be whatever you negotiate, so I can’t really describe them. I’ll discuss how a typical WGA deal works and some of the concepts will apply to non-union work.

The standard work-for-hire contract used to consist of four “steps,” or pieces of writing that the writer would deliver. There would be a treatment, first draft, second draft and polish. If it was a rewrite, the treatment step may have been removed – but sometimes the producers would still want a treatment if the proposed changes were big enough.

Different producers and studios prefer different treatment lengths and formats. It’s best to discuss what they’re expecting before you write it. A draft is what it sounds like – you write a draft or do a revision of the previous draft. A polish is a smaller revision, tweaking dialogue or altering the way scenes play out, but is not supposed to involve big structural changes. Occasionally, though, the difference between a polish and a draft would get fuzzy.

There was also a thing known as a “producer’s pass” or “courtesy pass.” This was when a writer would finish a draft and give it to the producer before officially turning it into the studio. The producer would make some suggestions and the writer would tweak the draft before delivering it. The expectation was that the changes would not take more than a day or so to do. Technically this was against WGA rules, but because it wasn’t particularly onerous on the writer and generally helped the script creatively, everybody looked the other way.

Unfortunately there has been a trend lately to one-step deals. These are deals that only hire the writer for a single draft (or maybe treatment and draft). This is a bad trend for several reasons. First, it takes away the natural collaboration that resulted from a multi-step process. Now there’s pressure on the writer not to show anybody any work until it’s nearly perfect out of fear of getting replaced.

Worse, producers now often abuse the producer’s pass idea to get the writer to do multiple drafts without additional payment. The threat is: if you won’t do another draft for free, they’ll be forced to go hire another writer (ignoring the fact that you won’t get paid either way). It sucks and the WGA is trying hard to end the practice.

When you are hired under a step deal, you are usually paid in installments. The WGA requires that you be paid upon delivery of each step – treatment, first draft, etc. Often payment is also split so you get a portion upon commencement of the draft, and a portion upon delivery.

Or at least that’s the theory. Often in the business writers begin work with only a “deal memo” spelling out the important points of a contract to be finalized later. The actual negotiation of the details drags out for months. But everybody wants to move the project forward so you begin work. However when you ask about your commencement money, you’re informed that the studio can’t pay it until there’s a fully executed contract. Personally I make it a point not to deliver any writing until I receive my commencement money. Some writers will finish all their work and turn it in and still not have been paid for commencement.

If you’d like to look at the MBA (warning – it’s REALLY long) or the schedule of minimum payments, you can find them at the WGA website. Oh, and don’t forget that everything I said last time about paying commissions, union dues and taxes applies to work-for-hire contracts as well.


And always consult an attorney before signing a contract for writing services.

Thursday, November 7, 2013

What Does a Million Dollar Spec Sale Really Mean?

You read in the trades that a screenwriter just sold a spec script for a million dollars. Lucky guy. That means he’s rich, right? Not quite. I’d like to use this hypothetical to explore how the business of being a professional screenwriter works.

Let’s assume the number quoted in the trades was accurate – never a safe assumption; people tend to exaggerate the size of deals. But even if the one million dollar figure is correct, it isn’t what the writer will be receiving immediately. Usually what’s reported is the total maximum value of the deal. Some of the money is guaranteed. Much of it won't be.

First, a lot of the money in a contract of this size will likely be in the form of bonuses. Often the writer receives a “production bonus” when a script goes into production. They may also receive “box office bonuses” if the movie hits certain box office thresholds. Frequently these bonuses are contingent on the writer receiving credit on the movie. Sometimes if the writer receives shared credit, the amount of the bonus is reduced. If this is a WGA deal (at this level it should be) then credit will be determined by the Guild. The good news is if the writer sold an original spec, then they are guaranteed at least a shared “story” credit.

For the purposes of our exercise, let’s say half the million dollars is in the form of bonuses. That means the actual sale price of the script is $500,000. Not bad, right?

It isn’t bad at all, but chances are the writer hasn’t actually sold the script. More likely they’ve “optioned” it, meaning they’ve entered into an option/purchase agreement. With these agreements the buyer purchases the exclusive right to buy the screenplay for a specific period of time. But purchasing the screenplay is optional, not required (thus the name of the deal). Studios usually don’t actually exercise the option (i.e. buy the script) until the last possible moment, ideally well into pre-production after the film has a green light.

The component terms of an option/purchase agreement are variable, subject to some Guild minimums, but let’s imagine a typical big-studio option deal.

We’ve said the purchase price of our hypothetical script is $500,000. The amount actually paid to option the script could be anything really. In a studio deal, 10% is pretty common. That means in this case the writer would be paid $50,000 against the purchase price. The usual period for such an option is one year. If the studio wants to acquire the script in that year, they pay off the remainder of the purchase price, in this case $450,000. If they don’t, the writer gets the script back and keeps the $50,000 (this is the benefit of the option concept for the writer).

Frequently option agreements contain a renewal clause where the studio can renew the option for an additional year for $50,000 more. This second payment is not typically against the purchase price, though. So if the studio buys the script in the renewal period, the writer would make $550,000 total. If they renew and don't buy, the writer gets $100,000 and regains possession of the script at the end of two years.

Remember, all this is negotiable. The option payment doesn’t have to be 10%. Independent producers will frequently want a “free option.” They aren’t really free because for a contract to be valid both sides have to receive something of value. So the writer is paid a dollar or maybe ten dollars. This gives the producer the right to shop the script for the period of the option without worrying someone will do an end run around him.

If you do a free option, it’s best to keep the option period short – maybe six months. If a producer can’t do anything with the script in six months, they probably can’t do anything in a year. Free options often contain renewals, but usually the renewal requires a bigger payment – perhaps 10% of the purchase price. If the producer has successfully raised some interest during the first option period, they'll be willing to pay to extend the option.

But for the hypothetical we’ll assume our guy got his $50,000. Not too bad, right? But he doesn’t get to take that home. First he has to pay commissions. His agent will get 10%, or $5,000. His manager will most likely also get 10% - managers’ commissions are variable, but 10% is typical for writers. So there goes another $5,000. The writer’s attorney is a bargain at a typical 5%, or $2,500. WGA dues are 1.5%, or $750. Many new writers get upset about paying Guild dues, but when you get a residual check or free health care you realize dues are worth it.

That leaves $36,750 for the writer. Of course, he has to pay taxes on that. Taxes tend to be high for this kind of income. Working screenwriters generally form loan out corporations to help reduce the tax hit. Loan out corporations are legal entities that receive payment and then “hire” the writer so as to spread out their income over the course of a year, rather than having it hit in big chunks. They also have advantages for creating pension plans and a few other things. Your accountant will help you set up your loan out corporation when you need it (you’ll have to pay the accountant for this service, of course, along with annual fees and taxes for maintaining the loan out corporation).

Let’s say our writer is going to pay 30% in taxes on his income. He’ll be left with $25,725. If he's been temping or waiting tables to make ends meet while he writes, he will certainly welcome a check of this size. But it’s a far cry from a million dollars.

Of course maybe the studio will pick up the option. Maybe they’ll make the movie and the writer will get sole credit. Maybe it will gross hundreds of millions of dollars and he’ll get all his bonuses. (He’ll still pay commissions and taxes on all of that, of course.) Then those beautiful residuals will start to roll in. But he might not want to buy a Ferrari counting on all of that happening.

And of course when you’re starting out you most likely won’t get a million dollar deal, anyway. If you run the same numbers with a $100,000 sale price, the writer keeps $5,145 of the option payment.

Depressed yet? Don’t be. Working screenwriters get paid pretty well. You just have to understand that you are not a corporate employee, you’re a small business. You have to manage your revenue properly. That means understanding contracts and commissions and loan out corporations. (Also, obviously, you shouldn't count on retiring on one script.)

There’s another way the writer might earn money from this sale. Often, especially if they have good representation, the writer will be hired to rewrite their script. Next post I’ll describe how those deals work.

(Note: always consult an attorney before signing a contract for writing services.)

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The Hollywood Pitching Bible: A Practical Guide to Pitching Movies and Television is now available on the Nook. And still available at Amazon, iTunes, Kindle and Smashwords.

Thursday, October 31, 2013

Tension in World War Z and Gravity

(SPOILERS: World War Z, Gravity)

Happy Halloween! (It’s Halloween when I’m writing this… I don’t know when you’re actually reading it, of course.) In honor of the holiday I thought I’d discuss a couple of movies that did a great job of creating tension this year. I’m serious about spoilers in this post, so if you haven’t seen World War Z or Gravity, you might want to wait to read this!

Gravity (written by Alfonso Cuaron & Jonas Cuaron) was one of the best movies of the year. World War Z (screen story by Matthew Michael Carnahan and J. Michael Straczynski, screenplay by Matthew Michael Carnahan and Drew Goddard & Damon Lindelof) was one of the most enjoyable surprises of the year. Though they are vastly different stories, it occurred to me they operated in structurally similar ways.

Both movies take an essentially likeable character and put them in a fight for survival. Both are structured as a succession of suspense sequences. Of the two, Gravity is the superior movie by a long shot, but both effectively use suspense to create a fun ride for the audience.

Let’s start with those likable main characters. In Gravity, Dr. Ryan Stone is established as a talented scientist and doctor, an inherently heroic character. Moreover, she is the rookie astronaut, out of her depth, suffering nausea from the microgravity. She’s a vulnerable underdog, also someone we root for. And given her situation, someone we identify with as non-astronauts (unless of course you happen to be an astronaut.)

Gerry in World War Z is a loving father and husband, and has some mysterious spy/agent background that will cause him to be summoned to assist the war against the zombies. So he’s a hero and a good guy trying to save the world. We can root for that.

In truth, both characters are pretty thinly defined. Ryan is more complex, and is developed more as the story progresses. There is some nice use of specific detail (the story she tells about her daughter’s lost shoe, for example) that implies the bigger life behind this story. Specifics make the character feel real. And considering Gravity plays out in near-real time, it would probably be unbelievable to cram any more character information into it.

It turns out suspense movies like these don’t really need enormously complex characters, they just need likeable, believable characters to put into jeopardy. This is one type of movie that really benefits from movie stars in the lead roles. We like Brad Pitt and Sandra Bullock. We don’t want them to die!

As I said, structurally the movies are a series of suspense sequences. World War Z has the escape-the-city sequence, military-base sequence, Jerusalem sequence, airplane sequence and infested-medical-research-facility sequence. Gravity has the getting-back-to-the-shuttle sequence, getting-to-the-ISS (International Space Station) sequence, getting-to-the-Chinese-station sequence, and reentry sequence.

Each of these sequences is virtually a self-contained miniature suspense movie. The danger with this approach is that the film could become episodic. So how do these filmmakers avoid that danger?

World War Z is structured as a mystery. Gerry is trying to find the cause of the zombie outbreak so they can figure out a way to fight it. Each sequence ends in a clue that gets him closer to the solution while simultaneously leading to the next sequence.

In Gravity, Ryan’s emotional growth helps connect the steps. This is where stronger character work helps. Early on she wants to give up, telling Matt to let her go and save himself. Over the course of the movie she decides to fight for her survival, has that decision tested, and finally commits to living. Each sequence forces her to take more forceful action to avoid death.

Both movies also make use of the ticking clock concept. In World War Z, Gerry’s family has been granted shelter on a battleship only because he’s agreed to take on this mission. As time goes on, the powers-that-be decide they can’t continue sheltering the family. If Gerry doesn’t finish his job soon, his family will be zombie food! (This is also a great illustration of how personal stakes – the family – are more powerful than huge global stakes – zombies might wipe out humanity.)

In Gravity, debris is blowing everything in space apart. The one remaining vehicle capable of reentry isn’t going to be around forever. There is a ninety-minute interval between encounters with the debris field, a ticking clock Ryan tracks on her wristwatch. Moreover, it is made clear that there is a limited supply of oxygen in these various vehicles. Time is running out for Ryan!

Which brings me to the individual sequences. Both movies use a combination of action and suspense techniques. Ticking clocks are again a big part of this. For example, in the getting-back-to-the-shuttle and getting-to-the-ISS sequences in Gravity, the air in Ryan’s space suit is running out. She gives periodic updates to Matt on how low her supply is getting. As she struggles to reach the airlock at the end of these sequences, she’s out of oxygen and we see through camera effects how her vision is narrowing and blurring as she starts to suffocate.

Important to good suspense is the slow build, escalating obstacles, and twists and turns. Look at the military-base sequence in World War Z. Gerry has to get back to his plane, but there are zombies out there, so they have to move quietly. The team sneaks carefully out to the tarmac, the tension building… and then Gerry’s phone rings. Things get worse and worse as characters are killed and Gerry barely makes it into the cockpit.

Or the ISS scene in Gravity. We are relieved when Ryan makes it into the ISS and gets her helmet off just before she passes out. She still has a pretty huge problem to overcome, but for the moment at least, she’s safe. However as she floats through the station, we see a piece of equipment generate a spark. Soon there’s a fire. Ryan grabs a fire extinguisher – but the force of using it in microgravity throws her against a wall, knocking her out.

Obviously, most stories are not constructed from interlocking suspense sequences. And you would certainly be taking the wrong message from this analysis if you think I’m saying you don’t need to develop complex characters! However these two movies provide good examples of how to use suspense to engage and thrill the audience. You can incorporate similar techniques into sequences in your stories, even if they aren’t built this way.


P.S. – there’s an interesting article here about Cuaron’s approach to storytelling in Gravity. Despite the interviewer’s bias against Hollywood suits, it’s clear from Cuaron’s response he does not share that bias. But it does reveal a lot about the potential pitfalls of the Hollywood development process.