Showing posts with label Comic-Con. Show all posts
Showing posts with label Comic-Con. Show all posts

Wednesday, July 15, 2020

Ten Comic-Con at Home Panels for Screenwriters

Due to the coronavirus pandemic, San Diego Comic-Con has been cancelled this year. But good news! It has gone online. And it is totally free and open to everyone. So, if you’ve ever wanted to experience Comic-Con but have been unable to get a pass or to travel to San Diego, now’s your chance to get a taste little taste.

You can see the whole line-up of online panels at the website. There are over 350 panels. That’s a lot to wade through. So, below are my ten suggestions for panels that will be of particular interest to film and television writers. Some of these I’ve attended in previous cons, some just look intriguing.

Go to the website to see full descriptions. The con begins Wednesday, July 22nd, but many of the panels will be available indefinitely – which is fortunate because there’s some good ones at the same time.


1. Writing for TV - Sunday 7/26, 1 pm

2. The Art of Adapting Comics to the Screen: David S. Goyer – Saturday 7/25, 11 am

3. Writers Journey: Producers Mentality - Sunday 7/26 3 pm

4. Scary Good TV: A Conversation with Horror’s Top Showrunners - Saturday 7/25, 6 pm

5. Collider: Directors on Directing – Thursday 7/23, 2 pm

6. From Idea to Hired: Books, TV, Film, and Comics (a panel of agents) – Friday 7/24, 1 pm

7. Finance for Creatives – Saturday 7/25, 11 am

8. Authors on the Best Advice I Ever Got – Saturday 7/25, 3 pm

9. The Future of Entertainment – Thursday 7/23, 1 pm

10. Artists as Brand, Rise of the Artist Entrepreneur – Thursday 7/23, 3m

And be sure to watch my Let’s Schmooze Vlog about Comic-Con, networking, and writing in various media. My guests were:

Benjamin Raab - TV writer (Arrow, The Flash) and comic book writer (The Phantom, Green Lantern)

Spiro Skentzos, TV writer (Grimm, Arrow) and host of the “Intro to TV Writing” Comic-Con panel

Eugene Son, animation writer (Avengers Assemble, Star Wars Resistance) and comic book writer (Ultimate Spider-Man)



It’s also available as an audio podcast:

Friday, July 28, 2017

Television Writing Insight from Comic-Con 2017

This year I once again attended Comic-Con in San Diego. One of the panels I went to was “Introduction to Television Writing” moderated by my friend Spiro Skentzos (Arrow, Grimm). The panelist were Keto Shimizu (Arrow, Legends of Tomorrow), Sera Gamble (The Magicians), Ryan Condal (Colony), Terry Matalas (12 Monkeys), and Karen Horne (NBC Talent Development executive).

The first question was about what they look for in sample scripts when staffing shows. The list included flawed heroes and new worlds we haven’t seen on television – not necessarily fantasy worlds, but environments or workplaces. The panelists want to see a point-of-view on the page and that the writer has mastered the rudiments of writing. Typos are bad, and they like to see a lot of white on the page – in other words, be economical with your stage direction. Ryan Condal emphasized the importance of tone, saying it “had to be singular and you have to have consistency of tone.”

The panelists confirmed that they now prefer to read original pilots rather than sample specs of existing shows. This is a fairly recent trend in the industry and is the result of there being so many shows these days that showrunners often aren’t familiar with the show you’ve spec’ed and have difficulty judging your work. Karen Horne revealed that though NBC’s talent development program requires submission of specs of existing shows, they are soon going to start asking finalists to provide an original pilot, so you better have one ready.

Everybody stressed the need for good characters. Sera Gamble said that the nature of a character is the defining force for what they do next. Do they fight or fly in the face of a challenge? And when it comes to writing characters well, she says, “Specificity is the most important thing.”

Keto Shimizu pointed out that, “Plot points will feel empty if there’s not emotional stakes attached.”

The subject matter is not really that important. Sera Gamble said, “What I like to see is a simple idea executed really, really well.” She also emphasized the importance of staying true to your voice: “You have to be clear what is your thing and do that thing.” Rather than trying to write for any show, aim for the shows that fit your point of view.

As Terry Matalas stated, you should write material you love, because “if you’re not excited to tell it, it will come through” in the writing.

They also pointed out that they may not have time to read the whole script, so your first five pages have to be fantastic and seduce the reader. They will know what kind of writer you are from those five pages.

During the Q&A section, the topic of diversity came up. The panelists acknowledged the reality that “isms” (racism, sexism, ageism) exist, but encouraged writers to ignore them and fight to be heard. As Sera Gamble put it, “It’s easy to try to shut people up. It’s really hard to speak.” But you have to speak.

Certainly the diversity of the panelists suggests excellent writing can break down the barriers.


You can follow these fascinating panelists on Twitter at:


 
 

Spiro Skentzos


Also, if you’re a WGAw member, Spiro is running for the board and would be an excellent pick.

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Friday, July 17, 2015

Report from Comic-Con Part 2



If you read my last post, you’ll know that last week I was down in Comic-Con in San Diego. While there, I attended several panels of potential interest to aspiring screenwriters. I reported on a couple last week, and today I will cover some of the highlights of a few more.

Indie Comics Marketing & PR

I attended this because I am working up an idea for a graphic novel. Most of the content of the panel is a little off-topic for this blog, but one thing that I wanted to mention was this quote: “The thing you love is the thing that will resonate and sell.” Also fairly true in screenwriting.

Children of Tendu Live Podcast



If you’re interested in television writing, you should be listening to the Children of Tendu podcast by Javier Grillo-Marxuach (Lost, The Middle Man, The 100) and Jose Molina (The Vampire Diaries, Sleepy Hollow, Agent Carter). Javier and Jose did a live version of the podcast at Comic-Con. Some of the points they made:

If you get on a show, it’s important to know how to behave "in the room" (meaning the writers' room). Javier and Jose discussed the importance of not “stopping the fun train.” Your job is not to point out all the flaws in the ideas being thrown around. “Pitch, don’t criticize,” Javier said.

They also encouraged new writers to check their ego and learn on the job. Be patient – you don’t have to prove yourself the first day. It takes time to learn when to speak up and how to contribute.

Answering a question from the audience, they stressed the importance of moving to Los Angeles if you want to work in television. American television is written in L.A., no matter where it’s made. They acknowledged the financial risk this entails, but you can’t break in from out of town.

They also addressed the reality that your career will always have ups and downs. Javier said no matter what level you reach in the business, “You always feel like the train is leaving the station without you.” (I can attest to the truth of that sentiment!)

From Comics to Animation

The last panel I attended was a group of comic creators who had moved into animation. There was a lot of discussion of pitching on the panel. Johnen Vasquez (Invader Zim) said, “To me, pitching is just being in a room with people and talking about what’s a good idea.” Later, referring to the need to have a solid core concept, he said, “That’s why God invented log lines. If it’s a good idea, it’s right there.”

Executive and creator Reginald Hudlin (Black Panther) discussed the new trend of making pitch reels. He said you can sell something without one, but having something to look at makes it easier for an executive to pull the trigger on a project. He’s seen buyers push for creators to make pitch reels. However, there are some dangers. He’s seen people “go down the hole with it.” Conversely, he’s seen good ideas ruined by bad art or production. (My note: these days writers and especially directors in live action are increasingly being pushed to do pitch reels – and the same advantages and pitfalls apply.)



More on Publicity

As it happened, I had two friends who were at the Con actively promoting projects (this is in addition to those like my animation writer friends who are kind of always promoting their shows). One was James Murray from the show Impractical Jokers (watch it on Tru-TV!) and the other was Zack Lipovsky, director of Dead Rising: Watchtower (watch it on Crackle!). Both had publicists who were getting them on panels and into industry parties.

I bring this up because it does become part of your job when you are a creator of entertainment product. Publicists play a critical role largely invisible to the outside world. Sometimes the publicists are appointed by the studio, but sometimes it can be useful to hire your own publicist to help promote your career as an artist as well as the individual project.

Publicists aren’t cheap, though. So when should you consider hiring one? When you have a product launching in the marketplace, and ideally when you have a promotional platform like Comic-Con to leverage. You’ll want to start working with the publicist a few months before the release/event. But you only need them for a few months. You should have a specific idea of who you want to reach and why, and work with the publicist to figure out how to do that.

Hope you enjoyed this report from Comic-Con 2015.

Saturday, July 11, 2015

Report from Comic-Con San Diego

Hi readers. I’m currently at Comic-Con San Diego (why this blog post is a little late).



In addition to being a whole lot of fun, a lot of entertainment business gets conducted down here. There’s a lot of networking - my con roommate, Eugene Son, now running an animated television show, got some of his early animation writing gigs from someone he met at Comic-Con. That’s why it’s important to go to places where the industry gathers to meet and talk to people, especially when you’re trying to break in. Not that I’m saying you have to go to Comic-Con specifically – unless you’re an established industry pro, it’s extremely difficult to get passes these days even if you want to go. But there are other events and festivals where the industry gathers – get out there! The other big aspect of Comic-Con from a professional standpoint is the craft and business oriented panels. I’ve been to several so far and I thought I would report the highlights of a couple.

Studio Production Chiefs Speak 

The first panel I went to had three studio production executives talking about the state of the business from a studio standpoint. They described their job as buying, developing and overseeing production of movies from nascent ideas through completion of production. But they also said there job is really one of advocacy. They fight for the projects they believe are good. Other takeaways:

They acknowledge the value of underlying intellectual property (IP). Executive Jim Miller said, with existing properties, “the fans are telling you what stories you’re going to tell.” They said original fare can get made, but there is budget pressure on original product. They also said for smaller projects, the executive is often pitching their vision to the writer, where for big projects they’re looking for a writer or director to come in with a unique point of view. Finally, it is important that someone in the creative process be a fan of the IP, not so much to protect it but because they will know best how to change it to make it filmic.

They agreed that these days they have to consider franchise potential for all projects from the get-go. From a business standpoint they always want something they can franchise. But creatively not every story lends itself to world-building, and not everything has to be a franchise. One of the advantages of working on tent pole projects for the execs is they know the movie will get made.

They said the greenlight decision is as much a creative one as a financial one. They do get financial models done, but since each film is so unique, the models are, at best, estimates. In the current media environment, the biggest question is, what is going to be compelling enough to get people to leave their homes and go to a theate?

Finally, Drew Craig emphasized the importance of passion when working with new talent, saying, “If they’re not writing from a passionate place, we won’t get a good script.”

Animation Showrunners Panel 

The group of showrunners (called Story Editors in animation – different than what a Story Editor is in live action), included my friends Charlotte Fullerton and Eugene Son. They spoke mostly about how to break into the TV animation business. Their advice really applies to breaking in to any part of the business, though.

They talked about networking horizontally. There’s a writers group that Charlotte allows to meet in her living room. At the start, none of the members of the group were in the business, but they’ve been breaking in one-by-one and then helping the others in the group to break in. That's the kind of networking that's valuable.

Another big point was, “Don’t be an asshole.” They said you need two things – good writing samples and a pleasant personality. The story editors are too busy to have to deal with a difficult writer.

They also stressed the importance of watching everything in the genre you write in. You have to know the tropes.

Finally, they acknowledged the difficulty of getting anyone to pay attention to you when you have no experience. But they suggested the internet can be a great tool. Producing a stand-out short piece that goes viral will get attention.

That’s it for now – I want to get back to the convention. I’ll report on more next week.